CueSync sends OSC to your Eos console in real time — fire cues, Go/Back through cue lists, set channel and submaster levels, and launch macros, on the same cue as video and sound.
CueSync's Network screen on its Outputs tab: a header reading In 2/3 and Out 5/6 beside a preset picker, and the Output Status panel laying six outputs out in two columns — ETC Eos (LX2), grandMA3 (FOH), QLab 5 (SFX), Resolume Arena, TouchDesigner and Unreal Engine, each with its address — five connected for 21 minutes and TouchDesigner refused with 'Connection refused — retrying in 4s' and a Retry control, under the count '5 of 6 connected'.
ETC Eos · spec sheet
Speaks
OSC
Built for
ETC Eos Ti · Gio · Gio @5 · Ion Xe · Element 2 · ETCnomad · Nomad PuckSpeaks ETC's Eos OSC interface, which Eos consoles, ETCnomad and the Nomad Puck share.
The output is in every edition. A capability marked with an edition needs that edition.
What CueSync sends to ETC Eos
What CueSync sends to ETC Eos
Native Eos OSC
Eos speaks OSC out of the box. CueSync targets the standard /eos/ command surface — no plugins or middleware on the console.
Cue & Go/Back Automation
Fire specific cues, or run Go and Back through a cue list on beat drops, energy changes, or BPM thresholds.
Submaster Levels
Set Eos submaster levels from beat, phrase and energy triggers for music-reactive intensity.
Beat-Phase Locking
CueSync locks to beat phase, not just BPM — cues land on the exact downbeat every time.
Per-Venue Profiles
Save Eos routing per venue and recall it instantly between shows.
Companion monitor (every edition)
Watch the Eos connection status and timecode from any iPad on the venue Wi-Fi.
Set it up
ETC Eos with CueSync, in 4 steps.
1Enable OSC RX/TX on the Eos console (Setup → System → Show Control → OSC) and note its IP and port.
2Add an Eos OSC output in CueSync's protocol settings pointing at that IP and port.
3Bind triggers to Eos cues, Go/Back, submasters, macros or raw console commands in a cue's actions.
4Press Test Connection to confirm the device is on the network and answering — it works before you subscribe, so you can check the wiring first. With a subscription, fire a cue and watch it land.
What CueSync's ETC Eos integration does and how it behaves — the things you can check before the show.
MIDI Show Control and custom OSC
MSC messages (GO, STOP, RESUME and a cue by number) go out as standard MIDI Show Control SysEx. Generic OSC output takes any address and argument list you define, so a console CueSync has no dedicated driver for is still reachable.
ETC Eos — OSC port 3032
CueSync presses the Eos [Go] key over OSC (/eos/key/go_0) and reads the active cue and show name back from the console (/eos/out/active/cue, /eos/out/show/name). Default port 3032.
Beat-aligned timing
CueSync times cues to the beat phase of the music and is designed for live production. What you see and hear end to end also depends on your network, console or media server, and fixtures, so confirm the whole chain on your own rig before a show.
17 output protocols, one application
CueSync ships 17 output protocols from a single desktop application: grandMA2 (Telnet), grandMA3 (TCP OSC and UDP OSC), Avolites Titan, ETC Eos, ChamSys MagicQ, Art-Net, sACN, Resolume, disguise (d3), VIOSO Player/Show, AV Stumpfl Pixera, TouchDesigner, Unreal Engine 5, QLab 5, MIDI Show Control, Pangolin BEYOND, and Custom OSC. Every CueSync edition includes every protocol.
ETC Eos questions
No — it's an automation layer alongside the desk. For shows without a dedicated Eos op it can drive the console end-to-end; on programmed shows it fires automated cues while the operator keeps manual override.
The standard Eos OSC surface — /eos/cue, /eos/key/go, /eos/chan, /eos/sub, and macro fires. No custom console programming is required beyond enabling OSC.
Yes. CueSync's Eos output speaks ETC's OSC interface, which ETCnomad and the Nomad Puck share with the consoles. To try it, enable OSC on the Eos system and point a CueSync Eos output at its IP and port, on a show LAN or on a loopback for bench testing.
Download CueSync free and run the built-in demo show — press Space and its cues fire against simulated outputs, no hardware required. Subscribe when you're ready to drive a real rig.