15 output protocols. One platform.
CueSync connects to lighting consoles, visual software, DJ hardware, and show control systems, and fires them from the beat of a live set or from the cue list and timecode of a scripted show.
The pages below also cover input sources such as PRO DJ LINK, and Art-Net/sACN DMX-over-IP output. grandMA3, Resolume Arena, QLab and Unreal Engine 5 have been run against real equipment, with dated evidence. Wondering whether your setup fits? Check your rig in 30 seconds.

- Six outputs on one rig, six different consoles and engines
- Connected for 21 minutes, with per-leg latency and state
- The refused leg names its error and counts down its retry
Lighting consoles
Software
Transport
Files in, files out
Bring a cue list in from the tools you already prep in, and hand each desk and department the file it reads. Menu items are under File → Sync, Import & Export.
- Every integration above
Cues fire each console, media server and program live, in its own protocol. Nothing to export.
LiveWhere: Network → OutputsEditions: Every edition Pushes a Part's cue list into a desk sequence over the network as a previewed merge; a read-only bridge plugin reads it back.
LiveWhere: Sync to grandMA3…Editions: Theatre · ProductionThe Region/Marker Manager CSV, read into a Theatre track.
ImportWhere: Import Reaper Markers…Editions: Theatre · ProductionLightworks, Premiere Pro, DaVinci Resolve (marker EDL or edit index CSV), Audacity labels, Pro Tools session info and MIDI file markers. The format is detected from the file.
ImportWhere: Import Markers (Lightworks, Premiere, Resolve, Audacity, Pro Tools, MIDI)…Editions: Theatre · ProductionA header that names a start-time column (Start, Time, Timecode, In…) and a name, notes, end, duration or colour column.
ImportWhere: Import Markers…Editions: Theatre · ProductionA Timecode object exported from the desk, read in as a Theatre track.
ImportWhere: Sync to grandMA3… → Import Timecode XML…Editions: Theatre · ProductionRead over the network through the bridge plugin: import it as a Theatre track, or adopt it as the baseline for later pushes.
ImportWhere: Sync to grandMA3… (bridge running)Editions: Theatre · ProductionBeat grids, hot cues, memory cues, loops and key from a rekordbox collection export, with no Pioneer hardware in the room.
ImportWhere: Import rekordbox XML…Editions: DJ · ProductionA Level Sequence's markers, written out by the CueSync for Unreal plugin, read in as a Theatre track.
ImportWhere: Import Unreal Sequencer Markers…Editions: Theatre · ProductionBuilds the cue list on the desk from a USB stick.
ExportWhere: Sync to grandMA3… → Export MA3 macro (USB)…Editions: Theatre · ProductionA native Timecode object written for the desk's software release; a Setlist Book writes one per song.
ExportWhere: Sync to grandMA3… → Export Timecode XML (USB)…Editions: Theatre · ProductionA macro XML that stores and labels each cue, with its fade, on an MA2 desk.
ExportWhere: Export grandMA2 Macro…Editions: Theatre · ProductionThe cue list as a Region/Marker Manager CSV for the audio department.
ExportWhere: Export Reaper Markers…Editions: Theatre · ProductionNumbered, labelled cues that ETC Eos and other desks import, for the desk to build its looks on.
ExportWhere: Export Cue Sheet… → USITT ASCIIEditions: Every editionPDF, HTML, CSV or Markdown: the operator's cue list, a calling script, a running order, and lighting, sound, media and department sheets.
ExportWhere: Export Cue Sheet…Editions: Every editionBeat grids, hot cues, memory cues and loops edited in Track Prep, as a collection rekordbox 6 and 7 import.
ExportWhere: Export to rekordbox XML…Editions: DJ · ProductionThe loaded track's curve, for the CueSync for Unreal plugin to build a show sequence from.
ExportWhere: Export Unreal Bake Curve…Editions: DJ · Production