The Reactive Bus — your world breathes with the music
CueSync streams a continuous, normalized bus into Unreal over OSC: beat phase, bar phase, musical energy, key-derived hue, tempo, energy trend, and phrase. The plugin writes it all into a bundled Material Parameter Collection — read it from any material or Niagara system, no C++ required.
- A predictive phase-locked clock smooths the beat between network pulses — your pulse animations render at frame rate, not at packet rate.
- Energy and hue glide with critical damping, so a key change moves the palette instead of popping it.
- Signature accent events — BurstFX, TriggerDrop, CutToCamera, PlayCameraMove, SetScreenMedia — arrive as Blueprint events you bind your own art to.
- Drop-on driver components for lights, Niagara, materials, post-process, camera shake, and transforms get you reacting in minutes.