Built for AV companies, brand activations, and touring crews
One operator. Multi-protocol fanout. Zero handoff loss.
CueSync Production Edition pairs AutoPilot + CueStack in the same show file, adds a Coordination Bus to synchronize multiple instances across a production network, and surfaces connection health + predictive preview so the lead operator sees problems before they reach the audience. Every integration in every show — no per-protocol licensing math, no middleware boxes.
CueSync/Timecode

- Five input sources ranked — the Pioneer CDJ active
- Audio owns the clock; the transport follows the show
- Six of six routes — LTC, MTC, Art-Net, TCNet, GMA3, TAP
Captured live from a connected Pioneer CDJ-3000 — not a mock-up or a render.
Six capabilities event teams actually use
Production Edition consolidates the work your specialists do manually today. It doesn't replace the artists in the booth — it removes the translation layer between them.
AutoPilot + CueStack combined
The music-reactive engine and the cue-list engine run side by side in the same show. A scripted opening, a DJ-led main set, a beat-locked finale — one platform, no swapping software.
Coordination Bus
Synchronize multiple CueSync instances across a production network — one show, many operators, zero conflicts. Asymmetric suppression prevents double-fire when two engines are tracking the same source.
No Silent Failures
Every output runs on the auto-reconnect + circuit-breaker reliability layer with honest connection status — failed sends are reported per device, never swallowed. Spot the flaky link before it becomes a stranded fixture.
Predictive Preview
See what your lighting and visuals will do before the cue fires — the next 8 bars of beat-driven automation, rendered into the preview HUD so the operator can override before the audience sees it.
All integrations in every show
GrandMA2/3, Resolume, disguise, TouchDesigner, Unreal Engine 5, QLab, Avolites Titan, ETC Eos, ChamSys MagicQ, Pangolin Beyond, TCNet, MIDI, OSC, MIDI Show Control, plus experimental Art-Net/sACN DMX-over-IP (beta). The same operator, every integration, every event.
Priority support
Your ticket goes to the front of the queue and is answered by the engineers who build the beat path — not a first-line script reading from a macro. Included with Production Edition.
Event production ROI calculator
What does multi-operator coordination cost your season?
When one operator runs the full multi-protocol fanout — lighting, video, audio cues, timecode lock — instead of three specialists juggling handoffs, the math moves fast. Move the sliders to your typical event mix.
$75/ hr
Loaded blended rate across the operators CueSync replaces on a typical event.
40events
Corporate + brand activations + tour stops + private events combined.
12hrs
Programming + show-night attention reclaimed when one operator runs the multi-protocol fanout.
Honest estimate. Production Edition consolidates operator surfaces — it does not replace your specialized lighting designer, video engineer, or audio op on a marquee show where each is the artist. The crew hours it reclaims are the programming, pre-show, and routine show-night work, not the creative direction.
Your estimated season
Annual crew-hours saved
480 h
Annual labor saved
$36,000
Net benefit vs Production
$35,501
Production Edition is $499 / year. On your season, that pays for itself in 1 event, leaving a net benefit of $35,501 in reclaimed crew labor.
CueSync Production vs multi-operator coordination
Honest about where consolidation wins and where keeping a specialist in the booth still matters.
With CueSync Production
Multi-operator setup
Operator headcount per show
CueSync — 1 operator runs lighting + video + timecode fanout
Without — Separate operators per protocol — lighting op, video op, audio op
Multi-protocol routing
CueSync — Every integration available, every show, no per-protocol licensing math
Without — Mix of console-native, custom Lua/OSC patches, and middleware boxes
Show-network confidence
CueSync — Predictive Preview + honest connection status surface issues before curtain
Without — Operator walks the rig, hand-checks each output, hopes nothing drifted
Cross-stage coordination
CueSync — Coordination Bus syncs multiple CueSync instances on a production network
Without — Verbal call-outs and timecode feeds with no double-fire suppression
Marquee creative direction
CueSync — Authors your team's design choices — doesn't generate them
Without — Your senior LD, video engineer, or designer driving the vision live
Per-event setup time
CueSync — Venue auto-recognition + pre-show review
Without — Patch-by-patch walk-the-rig before every load-in
Event production questions
How does Coordination Bus work across multiple stages or venues?
Coordination Bus is the asymmetric-suppression layer that lets multiple CueSync instances share fire context on a production network. AutoPilot writes its fire records into the bus; sequential CueStack evaluators read them to suppress double-fires within a small beat window. The contract is one-directional — AutoPilot informs CueStack, never vice versa — so manual GOs and operator overrides always win against the engine. See the reliability page for the broader live-show resilience story.
Can we integrate CueSync into our existing show-control workflow without replacing tools?
Yes — that's the point. CueSync sits alongside your GrandMA3 console, your Disguise media server, your Resolume rig, your QLab audio cues, and your timecode generator. It speaks each one's protocol natively (TCP / OSC / MIDI / MSC, plus experimental Art-Net/sACN DMX-over-IP beta) and translates beat / phrase / timecode events into the right call for the right system. Nothing gets replaced; the work that gets reclaimed is the manual translation layer.
What if our event has complex Disguise + GMA3 + Resolume + audio routing?
Production Edition was designed for exactly this case. The Coordination Bus prevents double-fires across instances; the Predictive Preview lets the lead operator see the next 8 bars before they hit; every output runs on the auto-reconnect + circuit-breaker reliability layer with honest connection status. The 15 output protocols cover everything in that stack natively — no middleware hops between disguise OSC, your GMA3 console, and Resolume.
What about broadcast events with frame-accurate timecode requirements?
Production Edition includes Theatre Edition's full timecode stack: frame-accurate MTC, LTC, Art-Net timecode, and TCNet — generate or chase from any source. The reverse-timecode policy is configurable per cue so jog-wheel scrubbing in QLab doesn't fire dependent cues backwards. Routing failures surface as operator-visible warnings rather than silent runtime drops.
One platform for the season.
Production Edition is $55/mo or $499/yr. 14-day money-back on monthly, 30 days on annual and lifetime. See the refund policy for details, or write to sales for fleet pricing.
See also
CueSync for Festival StagesCueSync for Theatre OperatorsTimecode Calculator (free tool)DMX Universe Planner (free tool)disguise IntegrationUnreal Engine 5 IntegrationCueSync vs ShowKontrolCueSync vs ClockworksCueSync vs ChataigneWho Owns Timecode When disguise Is in the Rig?Automating Avolites Titan Playbacks from Live Audio