Built for AV companies, brand activations, and touring crews
One operator. Multi-protocol fanout. Zero handoff loss.
CueSync Production Edition pairs AutoPilot + CueStack in the same show file, adds a Coordination Bus to synchronize multiple instances across a production network, and surfaces connection health + predictive preview so the lead operator sees problems before they reach the audience. Every integration in every show — no per-protocol licensing math, no middleware boxes.
Six capabilities event teams actually use
Production Edition consolidates the work your specialists do manually today. It doesn't replace the artists in the booth — it removes the translation layer between them.
AutoPilot + CueStack combined
The music-reactive engine and the cue-list engine run side by side in the same show. A scripted opening, a DJ-led main set, a beat-locked finale — one platform, no swapping software.
Coordination Bus
Synchronize multiple CueSync instances across a production network — one show, many operators, zero conflicts. Asymmetric suppression prevents double-fire when two engines are tracking the same source.
No Silent Failures
Every output runs on the auto-reconnect + circuit-breaker reliability layer with honest connection status — failed sends are reported per device, never swallowed. Spot the flaky link before it becomes a stranded fixture.
Predictive Preview
See what your lighting and visuals will do before the cue fires — the next 8 bars of beat-driven automation, rendered into the preview HUD so the operator can override before the audience sees it.
All integrations in every show
GrandMA2/3, Resolume, disguise, TouchDesigner, Unreal Engine 5, QLab, Avolites Titan, ETC Eos, ChamSys MagicQ, TCNet, MIDI, OSC, MIDI Show Control, plus experimental Art-Net/sACN DMX-over-IP (beta). The same operator, every integration, every event.
Priority support
Direct access to the engineering team — Slack channel, same-business-day response on live-show incidents. Reserved for Production Edition customers who run paid shows.
Event production ROI calculator
What does multi-operator coordination cost your season?
When one operator runs the full multi-protocol fanout — lighting, video, audio cues, timecode lock — instead of three specialists juggling handoffs, the math moves fast. Move the sliders to your typical event mix.
$75/ hr
Loaded blended rate across the operators CueSync replaces on a typical event.
40events
Corporate + brand activations + tour stops + private events combined.
12hrs
Programming + show-night attention reclaimed when one operator runs the multi-protocol fanout.
Your estimated season
Annual crew-hours saved
480 h
Annual labor saved
$36,000
Net benefit vs Production
$35,701
Production Edition is $299 / year. On your season, that pays for itself in 1 event, leaving a net benefit of $35,701 in reclaimed crew labor.
Honest estimate. Production Edition consolidates operator surfaces — it does not replace your specialized lighting designer, video engineer, or audio op on a marquee show where each is the artist. The crew hours it reclaims are the programming, pre-show, and routine show-night work, not the creative direction.
CueSync Production vs multi-operator coordination
Honest about where consolidation wins and where keeping a specialist in the booth still matters.
With CueSync Production
Multi-operator setup
Operator headcount per show
CueSync — 1 operator runs lighting + video + timecode fanout
Without — Separate operators per protocol — lighting op, video op, audio op
Multi-protocol routing
CueSync — Every integration available, every show, no per-protocol licensing math
Without — Mix of console-native, custom Lua/OSC patches, and middleware boxes
Show-network confidence
CueSync — Predictive Preview + honest connection status surface issues before curtain
Without — Operator walks the rig, hand-checks each output, hopes nothing drifted
Cross-stage coordination
CueSync — Coordination Bus syncs multiple CueSync instances on a production network
Without — Verbal call-outs and timecode feeds with no double-fire suppression
Marquee creative direction
CueSync — Authors your team's design choices — doesn't generate them
Without — Your senior LD, video engineer, or designer driving the vision live
Per-event setup time
CueSync — Venue auto-recognition + pre-show review
Without — Patch-by-patch walk-the-rig before every load-in
Event production questions
How does Coordination Bus work across multiple stages or venues?
Coordination Bus is the asymmetric-suppression layer that lets multiple CueSync instances share fire context on a production network. AutoPilot writes its fire records into the bus; sequential CueStack evaluators read them to suppress double-fires within a small beat window. The contract is one-directional — AutoPilot informs CueStack, never vice versa — so manual GOs and operator overrides always win against the engine. See the reliability page for the broader live-show resilience story.
Can we integrate CueSync into our existing show-control workflow without replacing tools?
Yes — that's the point. CueSync sits alongside your GrandMA3 console, your Disguise media server, your Resolume rig, your QLab audio cues, and your timecode generator. It speaks each one's protocol natively (TCP / OSC / MIDI / MSC, plus experimental Art-Net/sACN DMX-over-IP beta) and translates beat / phrase / timecode events into the right call for the right system. Nothing gets replaced; the work that gets reclaimed is the manual translation layer.
What if our event has complex Disguise + GMA3 + Resolume + audio routing?
Production Edition was designed for exactly this case. The Coordination Bus prevents double-fires across instances; the Predictive Preview lets the lead operator see the next 8 bars before they hit; every output runs on the auto-reconnect + circuit-breaker reliability layer with honest connection status. The 13 output protocols cover everything in that stack natively — no middleware hops between disguise OSC, your GMA3 console, and Resolume.
What about broadcast events with frame-accurate timecode requirements?
Production Edition includes Theatre Edition's full timecode stack: frame-accurate MTC, LTC, Art-Net timecode, and TCNet — generate or chase from any source. The reverse-timecode policy is configurable per cue so jog-wheel scrubbing in QLab doesn't fire dependent cues backwards. Routing failures surface as operator-visible warnings rather than silent runtime drops.
One platform for the season.
Production Edition is $35/mo or $299/yr. 14-day money-back on monthly, 30 days on annual and lifetime. See the refund policy for details, or write to sales for fleet pricing.