CueSync speaks Pixera's Native API over TCP — start, pause and stop timelines, move the playhead and apply cues, addressed by timeline name so a show file survives a project rebuild.
One JSON-RPC 2.0 object per command on a Pixera API Access slot. TCP is chosen over Pixera's UDP and OSC transports because only TCP returns values — a wrong timeline name is the failure that actually happens in a venue, and only a reply channel catches it.
Play, pause and stop a timeline, set its current time, apply a cue by index, or start the first timeline — each fired from beat drops, energy changes and phrase transitions.
CueSync uses Pixera's Compound namespace, which addresses timelines by name. Handle-based calls take a runtime identity that changes when the project is rebuilt, and no show file can carry one honestly.
Timeline moves land on the downbeat — CueSync locks to beat phase, not just BPM.
Drive Pixera alongside lighting consoles, projection and lasers from the same audio triggers.
The Pixera connection state, health and circuit-breaker status are always visible, and every failed send raises an operator notification — no silent failures mid-show.
Engineering facts
The load-bearing claims behind CueSync's AV Stumpfl Pixera integration. Numbers, named subsystems, test references — the things you can verify before the show.
CueSync drives Pixera through its Native API: one JSON-RPC 2.0 object per command over TCP, using the Compound namespace so timelines are addressed by name. Every method string is quoted from AV Stumpfl's published API examples. Source: PixeraProtocol.kt.
CueSync evaluates beat events from Pioneer PRO DJ LINK on a sub-5 millisecond budget on the cue-evaluation path, with an OSC send budget under 2 milliseconds — engineered to a strict budget and continuously regression-tested.
CueSync ships 15 output protocols from a single desktop application: GrandMA2 (Telnet and OSC), GrandMA3 (TCP OSC and UDP OSC), Avolites Titan, ETC Eos, ChamSys MagicQ, Resolume, disguise (d3), VIOSO Player/Show, AV Stumpfl Pixera, TouchDesigner, Unreal Engine 5, QLab (TCP and UDP), MIDI Show Control, Pangolin Beyond, and Custom OSC. Every CueSync edition includes every protocol.
Different question? Ask us directly.
Download CueSync free and run the built-in demo show — press Space and its cues fire against simulated outputs, no hardware required. Subscribe when you're ready to drive a real rig.
Pixera® is a trademark of AV Stumpfl GmbH. CueSync is an independent product and is not affiliated with or endorsed by AV Stumpfl.