CueSync sends OSC commands to Resolume Arena in real time — trigger clips, control effects and crossfade layers on the same cue as your lighting.
Trigger Resolume clips and compositions from audio events — beat drops, energy shifts, or phrase changes.
Set layer opacity, blend modes and crossfader position from beat, phrase and energy triggers for dynamic visual mixing.
Drive Resolume effect parameters (blur, color shift, distortion) from energy levels or phrase transitions.
Generate LTC/MTC timecode from CueSync and feed it to Resolume for frame-accurate timeline playback.
No pre-analyzed tracks needed — beat phase and tempo come straight from the deck over PRO DJ LINK for instant visual reactivity.
Beat events go out to Resolume as OSC on the beat; what reaches the screen also includes the receiving application's own render path.
Run against a live Resolume Arena 7.27.1 on 2026-09-04, read back through Arena's own REST state; Avenue and Wire have not been run.
Integration details
What CueSync's Resolume integration sends, which ports to open and how it behaves — the things you can check before the show.
Clips are triggered with /composition/layers/<layer>/clips/<clip>/connect; a layer is cleared with /composition/layers/<layer>/clear; opacity and volume are /composition/layers/<layer>/video/opacity and /audio/volume. Default port 7000.
CueSync times cues to the beat phase of the music and is designed for live production. What you see and hear end to end also depends on your network, console or media server, and fixtures, so confirm the whole chain on your own rig before a show.
CueSync ships 15 output protocols from a single desktop application: grandMA2 (Telnet), grandMA3 (TCP OSC and UDP OSC), Avolites Titan, ETC Eos, ChamSys MagicQ, Resolume, disguise (d3), VIOSO Player/Show, AV Stumpfl Pixera, TouchDesigner, Unreal Engine 5, QLab (TCP and UDP), MIDI Show Control, Pangolin Beyond, and Custom OSC. Every CueSync edition includes every protocol.
CueSync fires outputs from eighteen trigger types: Manual (operator GO), Hotkey (Run Mode key press), Beat (a specific beat within the bar, with bar-interval repeats), Phrase (a rekordbox phrase section, with beat offset), Phrase Change (a transition, with optional pre-roll such as three beats before the drop), BPM Range, Hot Cue Hit (CDJ hot-cue button press, per player), Track Position (an absolute beat in the track, placed and retimed in Track Prep), Timecode (SMPTE position), MIDI (note, control change or program change, with optional value match), OSC Input (an incoming OSC address, matched exactly), DMX Input (a DMX channel on a house desk or wall panel crossing a level), Energy Level (a track energy threshold), Energy Transition (a change in energy), Loudness Transition (a loudness band, consistent across tracks), Fill (a rekordbox fill section), Key (Camelot wheel match for harmonic mixing), and Scene Chain (Theatre scripted sequencing). Trigger availability varies by edition — Scene Chain, Timecode, OSC Input and DMX Input are Theatre/Production triggers.
Different question? Ask us directly.
Other tools that connect here: Manual OSC mappings, SMPTE feeds from external timecode boxes, and custom scripts. CueSync sends frame-accurate OSC + timecode to Resolume while simultaneously driving your lighting console — one engine, both worlds.
Download CueSync free and run the built-in demo show — press Space and its cues fire against simulated outputs, no hardware required. Subscribe when you're ready to drive a real rig.
Resolume and Resolume Arena are trademarks of Resolume B.V. CueSync is an independent product and is not affiliated with or endorsed by Resolume.