CueSync vs SoundSwitch
SoundSwitch automates DMX from Engine DJ. CueSync goes further — real-time audio analysis with 14 protocols, GrandMA integration, and no hardware lock-in.
Feature-by-Feature Comparison
| Feature | CueSync | SoundSwitch |
|---|---|---|
| Beat Detection | Real-time audio analysis (<15ms) | Engine DJ beat grid only |
| Supported Protocols | 14 (Art-Net, sACN, OSC, MIDI, GrandMA, Resolume, QLab, etc.) | DMX (via SoundSwitch hardware) |
| Lighting Console Integration | GrandMA2/3, Avolites Titan | None |
| Visual Software Integration | Resolume, Disguise, TouchDesigner, Unreal Engine 5 | None |
| DJ Hardware Requirement | None — works with any audio source | Requires Denon/Engine DJ ecosystem |
| Pioneer DJ Link | ||
| SMPTE Timecode | ||
| Cue Stack / Timeline | Theatre & Ultimate editions | |
| Operating Systems | macOS (Windows & Linux coming) | macOS, Windows |
| Pricing | From $99/mo (all protocols) | Free with Engine DJ hardware |
Why Teams Choose CueSync
14 Protocols vs 1
SoundSwitch outputs DMX only. CueSync speaks Art-Net, sACN, OSC, MIDI, GrandMA, Resolume, QLab, and more — connect to any rig.
Any Audio Source
SoundSwitch requires Engine DJ hardware. CueSync analyzes any audio input — vinyl, CDJs, Ableton, or a live mic.
Real-Time Analysis
CueSync's beat detection runs in real time at under 15ms. No pre-analyzed beat grids needed — it adapts to tempo changes, live mixing, and unexpected transitions.
Console Integration
Trigger GrandMA macros, Resolume clips, and QLab cues directly from audio events. SoundSwitch can't talk to professional lighting consoles.
Common Questions
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