Integration
GrandMA3 Meets Real-Time Audio
Stop manually chasing the beat. CueSync analyzes audio and triggers GrandMA3 cues, executors, and macros in real time over OSC (TCP/UDP).
Art-NetsACNOSC
What CueSync Enables
Art-Net / sACN DMX-over-IP (experimental beta)
Send DMX over Art-Net or sACN to GrandMA3 — experimental beta, not yet verified on hardware. GrandMA3 command control uses OSC (production-ready).
Executor & Fixture Control
Map audio parameters (energy, frequency, beat) to individual executors, faders, and fixture groups.
Cue & Macro Triggering
Automatically fire cue sequences on beat drops, energy changes, or BPM thresholds.
Session-Based Profiles
Save per-venue configurations and recall them instantly. Different shows, same seamless automation.
Beat-Phase Locking
CueSync locks to the beat phase, not just BPM — cues fire on the exact downbeat, every time.
Mission Control (Theatre/Production)
Monitor GrandMA3 connection status, active cues, and all outputs from a single HUD.
Quick Setup
- 1Configure Art-Net or sACN DMX-over-IP output (experimental beta) in CueSync's protocol settings — pick the universe range your GrandMA3 show is listening on.
- 2Set the GrandMA3 network interface to the same subnet as CueSync. On a typical rig that's the show LAN; on a desktop test bench, a software loopback works.
- 3Map audio triggers to GrandMA3 executors, cue lists, or fixture groups in CueSync's routing editor. Each trigger can fire one or many MA3 commands.
- 4Test with CueSync in read-only mode — full configuration is available without a subscription so you can validate the wiring before you commit.
Compatible Hardware
GrandMA3GrandMA2GrandMA3 onPCGrandMA2 onPCdot2
Engineering facts
Specifics that hold up in production
The load-bearing claims behind CueSync's GrandMA3 integration. Numbers, named subsystems, test references — the things you can verify before the show.
Beat events processed in under 5 ms
CueSync processes beat events from Pioneer PRO DJ LINK in under 5 milliseconds on the cue-evaluation path. End-to-end beat-to-fixture latency depends on the operator's protocol chain and venue network; the CueSync portion of that chain is engineered to a strict sub-5-millisecond budget and continuously regression-tested. The OSC send budget is under 2 milliseconds.
13 output protocols, one application
CueSync ships 13 output protocols from a single desktop application: GrandMA2 (Telnet and OSC), GrandMA3 (TCP OSC and UDP OSC), Avolites Titan, ETC Eos, ChamSys MagicQ, Resolume, disguise (d3), TouchDesigner, Unreal Engine 5, QLab (TCP and UDP), MIDI Show Control, Pangolin Beyond, and Custom OSC. Every CueSync edition includes every protocol.
Stage Brain — intent-based Look bindings
CueSync's GrandMA3 integration includes a Stage Brain layer: operators author Look bindings once in CueSync's GrandMA3 Look library, and the engine dispatches the correct GrandMA3 action (Sequence, Cuelist, or raw Look) at fire time. This decouples cue authoring from console programming and makes shows portable across GrandMA3 venues with different patch maps. The AutoPilot engine pre-computes a fire plan when a track is armed and dispatches cues against the Pioneer beat-event stream without operator intervention.
Engineered to live-show reliability standards
Every protocol connection is wrapped in an auto-reconnect layer with exponential backoff and a circuit breaker that fails fast when a console becomes unresponsive. Breaker state is always visible to the operator — there are no silent failures during a show. Thread-safe cue-stack synchronization prevents double-fire from concurrent beat events. Hardware-output rate limiting prevents flicker compounding under fast UI changes. Held-trigger safety timeouts recover from window focus loss mid-flash so a held cue never strands a fixture 'on.'
GrandMA3 Questions
No — it's an automation layer that sits alongside an operator. For shows without a dedicated MA3 op (mobile DJ rigs, smaller venues), CueSync drives the console end-to-end. For touring productions, CueSync handles automated cues while the operator focuses on busking and overrides.
Both. CueSync can emit Art-Net and sACN for DMX (experimental beta, not yet hardware-verified), plus production-ready OSC for command-level control of executors, sequences, and macros. Most rigs use OSC for transport (Go/Pause/Recall) and Art-Net/sACN for live values.
Yes. The OSC surface is stable across the MA family. GrandMA3-specific features like Look palettes are flagged in the routing editor so they don't fire against an MA2 console.
Different question? Ask us directly.
How CueSync Compares
Other tools that connect here: ShowKontrol, manual OSC scripts, and custom Telnet macros. CueSync adds beat-reactive automation across every supported integration — no scripting required.
Ready to Automate Your Stage?
Download CueSync free and explore the full interface in read-only mode. Subscribe when you're ready to go live.