Stop manually chasing the beat. CueSync analyzes audio and triggers GrandMA3 cues, executors, and macros in real time over OSC (TCP/UDP).
Send DMX over Art-Net or sACN to GrandMA3 — experimental beta, not yet verified on hardware. GrandMA3 command control uses OSC (production-ready).
Map audio parameters (energy, frequency, beat) to individual executors, faders, and fixture groups.
Automatically fire cue sequences on beat drops, energy changes, or BPM thresholds.
Save per-venue configurations and recall them instantly. Different shows, same seamless automation.
CueSync locks to the beat phase, not just BPM — cues fire on the exact downbeat, every time.
Monitor GrandMA3 connection status, active cues, and all outputs from a single HUD.
Engineering facts
The load-bearing claims behind CueSync's GrandMA3 integration. Numbers, named subsystems, test references — the things you can verify before the show.
CueSync speaks grandMA3's native OSC: `/cmd <command string>` for command-line strings, `/Page<n>/Key<id> 1` to press an executor key, and `/Page<n>/Fader<id> <0-100>` for faders. Default port 8000, TCP and UDP. Source: GrandMA3Protocol.kt in the shipping app.
CueSync evaluates beat events from Pioneer PRO DJ LINK on a sub-5 millisecond budget on the cue-evaluation path, and reports the budget-violation rate on screen. End-to-end beat-to-fixture latency depends on the operator's protocol chain and venue network; the CueSync portion of that chain is engineered to a strict sub-5-millisecond budget and continuously regression-tested. The OSC send budget is under 2 milliseconds.
CueSync ships 15 output protocols from a single desktop application: GrandMA2 (Telnet and OSC), GrandMA3 (TCP OSC and UDP OSC), Avolites Titan, ETC Eos, ChamSys MagicQ, Resolume, disguise (d3), VIOSO Player/Show, AV Stumpfl Pixera, TouchDesigner, Unreal Engine 5, QLab (TCP and UDP), MIDI Show Control, Pangolin Beyond, and Custom OSC. Every CueSync edition includes every protocol.
CueSync's GrandMA3 integration includes a Stage Brain layer: operators author Look bindings once in CueSync's GrandMA3 Look library, and the engine dispatches the correct GrandMA3 action (Sequence, Cuelist, or raw Look) at fire time. This decouples cue authoring from console programming and makes shows portable across GrandMA3 venues with different patch maps. The AutoPilot engine pre-computes a fire plan when a track is armed and dispatches cues against the Pioneer beat-event stream without operator intervention.
Every protocol connection is wrapped in an auto-reconnect layer with exponential backoff and a circuit breaker that fails fast when a console becomes unresponsive. Breaker state is always visible to the operator — there are no silent failures during a show. Thread-safe cue-stack synchronization prevents double-fire from concurrent beat events. Hardware-output rate limiting prevents flicker compounding under fast UI changes. Held-trigger safety timeouts recover from window focus loss mid-flash so a held cue never strands a fixture 'on.'
Different question? Ask us directly.
Other tools that connect here: ShowKontrol, manual OSC scripts, and custom Telnet macros. CueSync adds beat-reactive automation across every supported integration — no scripting required.
See also
Download CueSync free and run the built-in demo show — press Space and its cues fire against simulated outputs, no hardware required. Subscribe when you're ready to drive a real rig.