Integration
Unreal Engine 5, Driven by the Music
CueSync streams OSC into UE5's built-in OSC plugin — beat, energy, and phrase events drive Blueprints and material parameters for real-time virtual production.
OSC
What CueSync Enables
Built-in OSC Plugin
UE5 ships an OSC plugin. CueSync streams straight into an OSC server in your project — no third-party bridge.
Blueprint Parameters
Map live energy and frequency bands to Blueprint and material parameters for reactive virtual environments.
Phrase & Section Events
Fire discrete OSC events on phrase changes and drops to switch sequences, lighting, or scenes.
Beat-Phase Locking
Visuals snap to the downbeat — CueSync locks to beat phase, not just BPM.
Beat Events Under 5 ms
Beat event to OSC output in under 5 ms — frame-fresh reactivity for LED-volume and broadcast.
Multi-Destination Routing
Drive UE5 alongside TouchDesigner and lighting from the same triggers.
Quick Setup
- 1Enable the OSC plugin in Unreal Engine 5 and create an OSC server on a listening port in your project.
- 2Add a Unreal Engine OSC output in CueSync pointing at the machine and port.
- 3Bind incoming OSC addresses to Blueprint events and parameters; map CueSync triggers to those addresses.
- 4Test the stream in read-only mode using CueSync's OSC monitor.
Compatible Hardware
Unreal Engine 5 (OSC plugin enabled)nDisplay / virtual productionLED volume & broadcast pipelines
Engineering facts
Specifics that hold up in production
The load-bearing claims behind CueSync's Unreal Engine 5 integration. Numbers, named subsystems, test references — the things you can verify before the show.
Beat events processed in under 5 ms
CueSync processes beat events from Pioneer PRO DJ LINK in under 5 milliseconds on the cue-evaluation path, with an OSC send budget under 2 milliseconds — engineered to a strict budget and continuously regression-tested.
13 output protocols, one application
CueSync ships 13 output protocols from a single desktop application: GrandMA2 (Telnet and OSC), GrandMA3 (TCP OSC and UDP OSC), Avolites Titan, ETC Eos, ChamSys MagicQ, Resolume, disguise (d3), TouchDesigner, Unreal Engine 5, QLab (TCP and UDP), MIDI Show Control, Pangolin Beyond, and Custom OSC. Every CueSync edition includes every protocol.
Unreal Engine 5 Questions
No — Unreal Engine 5 includes an OSC plugin. Enable it and create an OSC server; CueSync streams into it directly.
Both — continuous energy/frequency parameters plus discrete beat, phrase, and drop events.
Yes — the sub-5-millisecond beat path and continuous OSC stream suit LED-volume and broadcast pipelines that need music-locked real-time visuals.
Different question? Ask us directly.
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Unreal® and Unreal Engine® are trademarks of Epic Games, Inc. CueSync is an independent product and is not affiliated with or endorsed by Epic Games.