Working with Cues
2 min readDesktop App
The Cues screen is the master list of your show. Learn how cues pair a trigger with actions, and how to add, edit, reorder, and test-fire them.
What the Cues Screen Is
The Cues screen (Create group, shortcut 2) is the master list of every cue in your show. Each cue pairs a trigger — the condition that fires it — with one or more actions — what it sends to your connected gear. This is where you add, edit, reorder, and enable or disable cues. It's available in all editions.
The Cue Stack, Row by Row
Each row in the stack shows:
- Cue number and name — double-click the row to rename it or open the full Cue Editor.
- Trigger badge — the condition that fires the cue: Beat, BPM, Phrase, Hot Cue, MIDI, Timecode, Energy, and more.
- Action count — how many actions the cue carries. Hover the row to reveal an inline test-fire button.
- Ready state — a Drafted / Tested / Ready badge showing how far the cue has been verified.
- AUTO chip — present on cues generated automatically by AutoPilot or analysis.
- Status badge — the cue's current state (e.g. NEXT, LIVE, DISABLED).
The toolbar at the top holds the + button, a filter field to narrow the list by trigger type, and a bulk-edit button when several cues are selected.
Common Tasks
- Add a cue — Click
+in the toolbar (or pressCmd+N). Set the trigger, add one or more actions, name the cue, then Save. - Edit a cue — Double-click any row, or select it and press
Enter. - Reorder cues — Drag a row up or down. Cues fire in order when a sequential trigger evaluates.
- Enable or disable a cue — Click the toggle on the right of the row, or press
Cmd+Shift+E. Disabled cues are skipped during playback. - Test-fire a cue — Hover the row and click the play icon. Output fires immediately, regardless of trigger state.
- Delete a cue — Select the row and press
Delete.
Tips & Gotchas
- Cues fire in order for sequential triggers. The engine evaluates only the next cue for triggers like Beat, BPM, and Phrase. If a cue is misconfigured and never fires, the cues below it are blocked too — check its trigger settings and ready state.
- Hot Cue triggers look ahead. A cue with a Hot Cue trigger can fire even when it isn't the "next" cue — it evaluates whenever the matching hot cue is hit on the decks.
- Groups are visual only. Naming and grouping cues helps you organize long stacks but doesn't change the firing order — the underlying sequence is still the full flat stack.
- Editing a trigger or action may demote ready state. A cue marked Ready can drop back to Tested or Drafted after a behavior-changing edit. Check the badge before the show.
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