Every action type a cue can carry — 28 in all, available in every edition. Add actions in the Cue Editor's action editor; each action targets one of your configured Network Outputs. All protocol sends report success or failure back to you — a failed action surfaces as a notification and in Diagnostics.
Lighting consoles
Action
Targets
What it does
GrandMA3
GrandMA3 (TCP or UDP)
The full console command surface: cues, pages, executors, macros, faders, fixtures, effects, groups, presets, blackout, or a raw command.
GrandMA3 Sequence level
GrandMA3
Drives a sequence as a master — level, go+, go−.
GrandMA3 Sequence cue
GrandMA3
Go / goto / off on a sequence, by number, with fade. grandMA3 has no separate cuelist object — a cue list is a Sequence, and that's what CueSync sends, which is why both entries are named for the half of the Sequence they control.
Eos console control: cue go/stop, macros, faders, keys, channel select. OSC fader banks: move a fader in a declared bank, or declare one.
Avolites
Avolites Titan
Titan playback control: cues, levels, macros, blackout, grand master.
ChamSys MagicQ
ChamSys MagicQ
MagicQ playback control: go, pause, release, level, cue jump, execute buttons, or a raw OSC address you have mapped on the console. MagicQ publishes no OSC address for macros — map the macro to an OSC route on the desk and address that route.
GrandMA3 Look (legacy): cues from older shows may still carry one. It fires the Look with the same id on the Palette, and its editor offers Convert to Look. Add Action does not offer it.
DMX over network
Action
Targets
What it does
Art-Net
Art-Net
Sets DMX channel values on a universe; blackout and full-on helpers.
sACN
sACN / E1.31
Sets DMX channel values with sACN priority.
Pixel Wall
CueSync's built-in pixel wall
Drives the pixel wall from a cue: effect (WASH, ENERGY_FADE, STROBE, BEAT_PULSE, CHASE, SCROLL, BAR_CHASE, DOWNBEAT, GRADIENT, VU, SPARKLE, SPECTRUM, KICK, RISER), speed in cycles per beat, brightness, chase width, energy floor, colour ramp by name (main, accent, or a venue-defined ramp), zone, aim, spread, fade in/out, and bed-only release. Leaving the effect empty hands the wall (or the named zone) back to its choreography. See Pixel Wall. No device selector — there is one wall.
Media, video & laser
Action
Targets
What it does
Resolume
Resolume
Clip and layer control: trigger clips/columns, opacity, volume, effects, deck select and opacity, master, blackout, tempo and playback rate.
disguise
disguise (d3)
The full /d3/showcontrol surface: cue recall (integer or decimal), play/pause/stop, play section, loop section, return to start, next/previous section and track, master volume and brightness, fade down/fade up, plus raw OSC. Layer opacity, 3D position, timeline seek and transport speed are not available — disguise publishes no OSC address for them; reach your own Machine Control endpoints with Raw OSC. Built to disguise's published interface; not run against a d3, vx or gx.
TouchDesigner
TouchDesigner
Sets or pulses a TD parameter over OSC. One value, or several space-separated for a parameter your patch reads as a vector — 1 0.5 0.2 arrives as three numbered channels, which is how a colour or an XY position is set. Numbers go on the wire as numbers; anything that is not a number goes as text, which reaches a DAT and not a CHOP. To ramp a parameter over time rather than snap it, use Fade with the TouchDesigner target.
Unreal Engine
Unreal Engine 5
Remote Control: presets, properties (float/int/bool/color), function calls, level switches.
Pangolin Beyond
Pangolin Beyond
Laser control: zones, cues, play, stop the grid or one cue, blackout, master level, colors, effects on an FX layer.
VIOSO
VIOSO
Media-server transport: play/pause/stop, playlist select, volume, mute, show mode.
Pixera
Pixera
Media-server timeline control: start/stop a timeline, recall a cue by index, seek, and stop every timeline at once. Cue recall is index-addressed — cue and timeline — which is the one form that needs nothing from your own project's naming; the transport verbs take the timeline's name instead. See Pixera for the API port, which Pixera does not default.
Show control & playback
Action
Targets
What it does
QLab
QLab (TCP or UDP)
Transport for a QLab workspace: go, start a cue, stop, pause, resume, panic, reset, select, move the playhead, rate, levels.
MIDI Show Control
MSC
A standard MSC command via MIDI SysEx — the lingua franca of theatre desks: GO, STOP, RESUME, TIMED GO, LOAD, RESTORE, RESET, GO OFF and ALL OFF on a cue, list or path; FIRE a macro; STANDBY and SEQUENCE step; start, stop and zero a list's clock or chase MTC; open and close a cue list or path. A command saved by a newer CueSync shows as unknown command and will not send until you pick one. A Goto, Back, section jump or timecode locate never re-sends a cue addressed to pyro, flame, CO₂, fireworks, explosion or smoke-pot equipment; the log and a warning name the cue that was not re-sent, and it fires when the show plays through it.
Timecode Command
any timecode-capable console
A one-shot GO / OFF / GOTO at a timecode position on the named console.
Audio File
CueSync's audio engine
Plays or stops a local audio clip — volume, a Trim of −24 to +6 dB on top of it (for a quiet voice-over or a hot stem; the Volume field stops at full), fades, in/out points, loop, pan, bus, beat-sync.
Generic & utility
Action
Targets
What it does
Generic OSC
any host:port
Sends an arbitrary OSC message with typed arguments.
Custom OSC
Custom OSC device
Sends a parameter you mapped on a named custom device — reusable schemas for gear CueSync doesn't know natively.
Fade (OSC ramp)
The output that matches the Fade target: Art-Net channel, sACN channel, Raw OSC (a Custom OSC output), TouchDesigner parameter, Resolume layer opacity or volume, GMA3 fixture intensity, or QLab cue level. GMA3 and QLab need their OSC (UDP) output, not TCP.
Ramps a value From→To over beats (tempo-scaled) or ms (wall-clock) on a chosen curve. Panic, show-stop, and device disconnect cancel it; a new fade on the same target replaces the old one.
MIDI
MIDI out
Sends a raw MIDI message: note, CC, program change, or SysEx.
Cue Reference
internal
Fires another cue in the stack — composition without duplication.
Look
resolves per look
Fires a Look from the Palette. The Look decides the protocol, so one action type reaches any output: most Looks resolve to a single console or media command, and a Bundle Look fans out to all its children at once.
Wait
internal
Inserts a delay between the actions of a cue.
Tips
One cue, many actions. A single cue can carry any mix of the above — a Look on the console, a clip in Resolume, and an audio sting, all on one GO.
Actions, not intents. A cue in the Cues list carries actions only, and a pad holds one action. Neither can hold a venue-portable intent ("set look", "strobe burst"); those live on Theatre show cues, Auto Pilot moments and Show Themes. See Intents and Actions.
Labels resolve to real names. Wherever an action references a Look, cue rows and pads show its name ("Warm Wash").
Idempotence matters live. Prefer actions that state the outcome (set level to X, go to cue N) over relative nudges where the protocol offers both — they recover better after a reconnect.